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Valentin Briukhanov
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Get Rid of Pedals in Video Games

I recently read “Take the Pedals Off the Bike”, which explores teaching kids to ride by removing the pedals so they focus on balance first. This idea is disputable even for cycling, but what if we ...

Let’s Return to Indie Gaming

There’s something special about indie games — a spark of creativity, a touch of charm, and a refreshing sense of freedom that big-budget titles often lack. Recently, I’ve felt the need to step away...

Educational Games - Questions to Ponder

Educational games for schools face numerous constraints, such as meeting school requirements, appealing to both students and parents and aligning the curriculum with the content plan. Meanwhile, we...

The Magic of Game Development

One of the most rewarding moments in game development is when you reach the stage where everything starts to come together. You’ve got your tools, assets, and environment in place—that’s when the r...

Game UI Database

UI and UX are challenging aspects of game development and crucial to the player experience, as they are among the most frequently interacted-with elements in a game. Small teams often need help to ...

Roblox in Schools - A Parents and GDs View

In the last few years, I’ve had the privilege of judging educational video games. I’ve noticed an interesting trend: more and more educational games are appearing on the Roblox platform. It’s not j...

Exploring Shadow of the Erdtree A Fan’s and GD's View

I love the Dark Souls series (except Sekiro). I’m not a hardcore player and don’t like spending hours on optional bosses. Last week, I played the Shadow of the Erdtree DLC for Elden Ring. It’s very...

eBooks or Paper?

Thanks to my grandfather, I started reading books early. I quickly completed most of the books in his library and became a regular visitor at my local library. However, growing up in a small town o...

NumPy 2.0

Throughout my career as a Software and Telecommunication Engineer, Game Developer, and Game Designer, I’ve worked with numerous programming languages. However, my favorite is Python. I know it’s no...

Procedural Worlds

Procedural generation in world creation has always fascinated me, both as a game designer and an avid gamer, particularly in rogue-like games. However, procedural generation often lands in one of t...