My current “session” game is WildRift. I like this fast-paced MOBA that I can play on my iPad and only need a short time to finish a match. 20-30 minutes is my ideal game time for a session. Looks ...
Competition in Classroom -- Double-Edged Sword
Competition is a common tool in video games and esports and is often seen as a potential motivator in education. However, competition in the classroom is a double-edged sword. On one side, leaderb...
Rooms.xyz - A Platform for Creativity, Collaboration, and Learning
Recently I’ve discovered a delightful and engaging world of #RoomsXYZ, a platform that lets you create games and interactive experiences right from your browser, and I’m truly impressed. It’s a ble...
Patrick's Parabox - a mind-bending puzzle game
Usually I don’t play just one game at time. I have “active” game (playing it right now), “service” game (playing it from time to time by short sessions as Fortnite, WildRift, Diablo) and “puzzle” g...
Python for Game Designers
About 10 years ago, I started working in #GameDev, specifically Educational Game Development. However, before that pivot, I had worked as a Software and Telecommunication Engineer for 10 years. Thi...
Cyberpunk for locusts
“It’s the Matrix, but for locusts.” – the video title that Youtube suggested to me today, and as it was from one of my subscriptions, I could not resist watching it. The title is not clickbait, and...
The Art of Building Worlds - Convirgence of RuneTerra
In a previous post, I mentioned the importance of lore in games and discussed how the ‘Mageseeker’ game is a testament to this. This time, I want to talk about ‘Convergence’ – another game in the L...
Books, Puzzles, Game Design - Humble Bundle's Triple Treat
There are a few things that I absolutely love: Game Design, books, and puzzles. The latest Humble Bundle is a combo of all three! It’s packed with ebooks to level up your board game and puzzle desi...
The Life and Suffering of Sir Brante -- Choose Your Own Destiny
“The Life and Suffering of Sir Brante” is a narrative game that resembles a “choose your own adventure” interactive book. The story follows a person who dares to challenge the existing order in a r...
To the Moon -- A Sad Tale of Love, Loss, and Regret
Three years ago, my friend and mentor @Brian Freyermuth recommended that I play “To The Moon”, citing it as an exemplar of narrative game design. At first glance, it’s a pixel art game with somewha...