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Valentin Briukhanov
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NoClip Website - Collection of Level Designs

Recently, I came across a fascinating website called noclip.website. It’s a collection of game levels from various games, and you can explore them in a “noclip” mode. It’s a great way to appreciate...

Connected Learning Summit 2023 - Accepted

I’m happy to announce that our proposal for the Connected Learning Summit 2023 was accepted. My friend Bobby Lockhart and I will present a showcase on the topic “The Power of Multiplayer Learning :...

Toxity in MOBA is not ok

My current “session” game is WildRift. I like this fast-paced MOBA that I can play on my iPad and only need a short time to finish a match. 20-30 minutes is my ideal game time for a session. Looks ...

Competition in Classroom -- Double-Edged Sword

Competition is a common tool in video games and esports and is often seen as a potential motivator in education. However, competition in the classroom is a double-edged sword. On one side, leaderb...

Rooms.xyz - A Platform for Creativity, Collaboration, and Learning

Recently I’ve discovered a delightful and engaging world of #RoomsXYZ, a platform that lets you create games and interactive experiences right from your browser, and I’m truly impressed. It’s a ble...

Patrick's Parabox - a mind-bending puzzle game

Usually I don’t play just one game at time. I have “active” game (playing it right now), “service” game (playing it from time to time by short sessions as Fortnite, WildRift, Diablo) and “puzzle” g...

Python for Game Designers

About 10 years ago, I started working in #GameDev, specifically Educational Game Development. However, before that pivot, I had worked as a Software and Telecommunication Engineer for 10 years. Thi...

Cyberpunk for locusts

“It’s the Matrix, but for locusts.” – the video title that Youtube suggested to me today, and as it was from one of my subscriptions, I could not resist watching it. The title is not clickbait, and...

The Art of Building Worlds - Convirgence of RuneTerra

In a previous post, I mentioned the importance of lore in games and discussed how the ‘Mageseeker’ game is a testament to this. This time, I want to talk about ‘Convergence’ – another game in the L...

Books, Puzzles, Game Design - Humble Bundle's Triple Treat

There are a few things that I absolutely love: Game Design, books, and puzzles. The latest Humble Bundle is a combo of all three! It’s packed with ebooks to level up your board game and puzzle desi...