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Valentin Briukhanov
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Computer Party RPGs as Work

So my last weekend game is … surprise, surprise… Baldur Gates 3, and before you stop reading this post as “one more review, omg”, this post is not about BG3. Instead, it’s about a peculiar déjà vu ...

Dizzy Games - A Lesson in Game Design

Growing up, many of us have been captivated by iconic games that have left a strong mark on our memories. For me, titles like HoM&M (2 and 3 are the best), Dune, Mario, Sonic, C&C, and many...

Crime O'Clock - A Brain Gym

This past weekend, I delved deep into ‘Crime O’Clock.’ I first tasted this intriguing game about a year ago during “The Very Big Indie Pitch.” In a rapid 10-minute presentation from the developers,...

NoClip Website - Collection of Level Designs

Recently, I came across a fascinating website called noclip.website. It’s a collection of game levels from various games, and you can explore them in a “noclip” mode. It’s a great way to appreciate...

Connected Learning Summit 2023 - Accepted

I’m happy to announce that our proposal for the Connected Learning Summit 2023 was accepted. My friend Bobby Lockhart and I will present a showcase on the topic “The Power of Multiplayer Learning :...

Toxity in MOBA is not ok

My current “session” game is WildRift. I like this fast-paced MOBA that I can play on my iPad and only need a short time to finish a match. 20-30 minutes is my ideal game time for a session. Looks ...

Competition in Classroom -- Double-Edged Sword

Competition is a common tool in video games and esports and is often seen as a potential motivator in education. However, competition in the classroom is a double-edged sword. On one side, leaderb...

Rooms.xyz - A Platform for Creativity, Collaboration, and Learning

Recently I’ve discovered a delightful and engaging world of #RoomsXYZ, a platform that lets you create games and interactive experiences right from your browser, and I’m truly impressed. It’s a ble...

Patrick's Parabox - a mind-bending puzzle game

Usually I don’t play just one game at time. I have “active” game (playing it right now), “service” game (playing it from time to time by short sessions as Fortnite, WildRift, Diablo) and “puzzle” g...

Python for Game Designers

About 10 years ago, I started working in #GameDev, specifically Educational Game Development. However, before that pivot, I had worked as a Software and Telecommunication Engineer for 10 years. Thi...